

Items and weapons sold gave me currency I could use at ammo or weapons purchasing stations. Thankfully, almost every item drop was useful, because even if the stat bonuses weren’t great, I could sell them straight from my inventory. I also had an enemy drop a legendary tier mask with a number of useful stat bonuses. For example, chests often drop guns that have a number of different states. For one, weapons and armor pieces are different. The game tries to mitigate linearity and familiarity in a couple of clever ways. I kind of felt like I was doing the same thing in every area. Since levels were linear, there were instances where the game felt too repetitive. Resources like healing supplies are limited, and ammo did get scarce when I wasn’t being accurate with my weapons. There is less focus on exploration than on survival. You jump on the occasional platforms hit switches find keys to unlock doors that sort of stuff. Go from point A to B and enter a new area while killing creatures along the way. It’s why I recommend playing this game with a mouse and keyboard instead of a controller. The lack of overall maneuverability clearly makes weapon precision more important. It’s the kind of jumping that doesn’t allow too much movement while in air, which makes platforming a bit harder. The jumping and maneuverability in this game feel a bit stiffer than others in the genre. You can move, jump and shoot in any angle you wish. Zombotron follows that formula with a selection of pistols, automatic guns, shotguns, grenades, and even some melee weapons. I’ve played my fair share of 2D games that incorporate ballistic weapons.

However, its familiar albeit serviceable narrative takes a back seat to the gameplay.

This unfamiliar place quickly turns into a nightmare as the alien living beings on the planet mutate into hideous zombie creatures.įrom a narrative standpoint, the game progresses in a linear fashion, while still not expanding enough on its core narrative theme. Zombotron by Ant.Karlov starts off with a fairly simple premise: stranded in an unfamiliar place, find a way to get out.
